“Game industry, a new dimension with blockchain-metaverse… Deregulation and support” > NFT_News KDCA(한국데이터공인인증원)

본문 바로가기

NFT_News

NFT_News HOME

“Game industry, a new dimension with blockchain-metaverse… Deregulatio…

언론사(미디어) 동아일보 글쓴이 김도형 보도일 2022-06-01
2,419회 작성일 22-06-07 13:22

본문

The 29th Dong-A Morning Forum - Donga-Channel A

Jeon Byeong Geuk, 1st Vice Minister of Culture, Sports and Tourism, is giving a congratulatory speech at the ‘29th Dong-A Morning Forum’ held on the 31st at Lotte Hotel in Jung-gu, Seoul under the theme of ‘Web 3.0 era, a new growth engine for Korean games’. Reporter Kim Dong-ju zoo@donga.com“Games are an export job industry in which various types of content are integrated. We will solve unnecessary regulations that cause bottlenecks in the game industry and create new opportunities for industrial development.”

On the 31st, at the '29th Dong-A Morning Forum' held by The Dong-A Ilbo and Channel A at Lotte Hotel in Jung-gu, Seoul under the theme of 'Web 3.0 era, new growth engine for Korean games', Jeon Byeong Geuk, 1st Vice Minister of Culture, Sports and Tourism said, "New The government is well aware of the growth and potential of the game industry.”


0003431839_002_20220601030906795.jpg?type=w647

Lee Jae Hong, president of the Korea Game Policy Association, Jeong Seok Hee, president of the Korea Game Developers Association, Jeong Yoon Jae, director of the game content industry department at the Ministry of Culture, Sports and Tourism, and Choi Seung Woo, director of policy at the Korea Game Industry Association (from left) exchanged opinions on strategies and tasks to secure game competitiveness in the discussion. Reporter Kim Dong-ju zoo@donga.com

At the forum that day, the government's plan to come up with a comprehensive support plan for the game sector was revealed as early as June. Jeong Yoon Jae, head of the Game Contents Industry Division at the Ministry of Culture, Sports and Tourism, who participated in the discussion, said, “We are considering ways to support start-ups or indie developers from the stage of commercializing their ideas, and expand the industrial structure focused on PC and mobile platforms to arcades and consoles.” It will expand the scope of support for new game development to small companies and help develop games implemented on various platforms to pioneer overseas markets.


The game industry also suggested various policy tasks to promote the game industry. Choi Seung Woo, director of policy at the Korea Game Industry Association, said, “The World Health Organization(WHO) classified games as a disease, but careful discussion is needed to introduce a disease code in Korea,” and “Ministerial efforts are desperately needed in issuing Panho(gaming service permits in China) so that new Korean games can enter China.”

In addition, they presented as a task such as △Revision of the Game Industry Act in terms of promotion, not regulation △Establish guidelines and legal grounds for P&E (Play and Earn) game service to earn money while enjoying games △Protection of domestic game copyrights △Improving the working environment and tax system in line with reality, such as the flexible application of the 52-hour work week

Experts who attended the forum held under the theme of Web 3.0 evaluated that the game industry is receiving more attention in the era of Web 3.0, when individuals can control the ownership of data. It is highly likely that games will become an industry that embraces both metaverse (three-dimensional virtual world) and blockchain technology. The government also announced that it would intensively support games while including “super-gap industrialization of K-culture” in its national tasks.


Jang Hyun Guk, CEO of WeMade, who gave a presentation on the topic, said, "In the era of decentralized Web 3.0, games with sophisticated and independent economic systems will be more popular." As can be seen in the game ‘Mir 4’, which is being serviced globally by WeMade, games are becoming much more interesting through ‘fun’ that allows small amounts of economic value to be created through games. CEO Jang explained, “Blockchain technology has allowed the economic system that was trapped inside the game to come out.”


Unity, a global game engine company, introduced how the metaverse technology developed based on games is expanding not only to computer graphics production in movies but also to the music video space of virtual idol groups. Kim Beom Joo, head of Unity Korea Evangelism Headquarters, said, “Metaverse technology is expected to play a big role in remote education and training, entertainment, and improvement of work spaces," and "In a situation where the population familiar with games and virtual worlds is rapidly increasing, game companies with metaverse-related capabilities will be able to find various opportunities."